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8th Edition army changes.
Bell of Lost Souls is a pretty awesome resource for players of GW games. In this article they go over the changes that have been made to the various armies and how that affects them. Great reading overall:
http://www.belloflostsouls.net/2010/07/wfb-8th-ed-army-reviews-part-13.html
Hey Tim... check this out:
The FAQ has made it perfectly clear that Tomb Kings will now have an unstoppable magic phase. TK magic will never fail, always cast and work the same way that their book has always worked. When you factor in the fact that you can still fail your dispels, lose concentration, have 1 scroll, and only get a max of 6 DD per magic phase, things get a little desperate. On top of this, the Casket has been buffed to T10 and Light of Death can now effect units in close combat.
Yikes!
Excellent. It sounds like it's time to paint the ogres that I bought at the last auction.
- Jay
Hmmmm....problem is all the other armies get those cool things. I wonder if this puts them on a level playing field now.
But it's now all a grand mystery. At least for a while. Every army has the potential to be the "killer" army. At least until hundreds of thousands of games are played and the cream starts to rise to the top.
Previously there was no reason to play the ogres - aside from them just looking cool.
I'm excited about the Empire guns, oh boyoboy! More accuracy, more coverage from templates, more toughness on the steam tank more ranks firing from my riflemen, oh and more Special flexibility due to percentage limits!
I hated the time it took me to guess, put little dice down and move to the next gun, etc, all to go back and then shoot each. Took forever.
Odd that I should choose this time to bring the Warriors back out.



I've heard a lot of happy rumblings from Ogre Kingdoms and Troll/Ogre/Dragon-Ogre oriented Warrior of Chaos armies, too! For WoC it's more about the rank & file fixes. For OK, it appears to be both that and magic. Very exciting.