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Official Warmachine MK2 Errata is up!


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Charlie
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Joined: 02/02/2005
Points: 3745

Linky!

 

eAsphixious isn't NEARLY as broken now...very nice. 

Cavalry do not HAVE to stop to make impact attacks...also extremely nice.

Behemoth has now been clarified to be able to make initial melee attacks AND ranged attacks in the same turn.  Very good.

Once you charge a target, you cannot keep going past it.  You MUST stay in melee range.  Stops silly Karchev movements and frenzying beast shenannigans.

Unit members out of command MUST try to get back into command range.  Also stop various silly movement shenannigans.

 

Has a bit of Hordes MK2 as well! 

Leaked troll name: Janissa Stonetide!  Most likely a solo who can drop rock wall templates!?!  WOOT!

 

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Official Gamer Hooligan

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HellHound27
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Joined: 07/22/2006
Points: 681

Here is a new ruling that didn't make it into the new errata.

Models with both Gunfighter and Reach can make Ranged Attacks in the entire melee range of 2 inches.  It was originally ruled that you could only make the Gunfighter Ranged attacks in the 1/2 inch melee range of Gunfighter even if the model had a Reach melee range weapon (Ravyn of Retribution comes to mind), it has since been overruled and now Gunfighter and Reach allows the model to make a Ranged Attack at a model in it's Reach melee range. 

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