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RESURGENCE Warmachine Prime Mk II Tournament Jan 24th!


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seth lustig
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With Privateer's release of Warmachine Prime Mk II, we're hosting the big official Resurgence tournament this month!

Bring your favorite faction to the WARMACHINE: Prime Mk II Resurgence event and take to the battlefield as armies grow and evolve heading into a final confrontation. Defeat all who stand before you to be named the Resurgence Champion. Or defend the honor of your faction to be gain a tournament coin for Cygnaran loyalty, Protectorate zeal, Khadoran discipline, Cryxian destruction, Retribution determination, or Mercenary wealth.

RESURGENCE will be held here in the store Sunday, January 24 with the first round clock starting at Noon and will go for three rounds, ending around Six. The official rules suggest more round for more players, but with general consensus being that after three rounds people have had enough, we'll break any ties after that by Scenario points.

The three rounds will be 25, 35 & lastly 50 points.

Hordes mercenaries will be allowed in Round 3

Mercenary armies other than Talion Charter will be allowed One Non-Warcaster Character beyond those in Prime. Talion is still allowed three.

Theme armies are allowed for Retribution and Mercenaries.

One More tweak: Eiryss, Angel of Retribuion (Epic Eiryss) cannot be used until round 3, at which point you can swap out regular Eiryss and just pay the difference in points.

Entry Fee: $5

Prizes: New Faction Coins and an overall Champion coin.

Who can play: All Warmachine Mk II -ready Factions are allowed. As far as I can tell, this also includes the Retribution's "Themed" forces, provided they still follow all the specific restrictions set by Resurgence force building rules.

Things to note:  There are the regular expectations for participation, such as good sportsmanship and bringing all your own models, stat cards, dice, measuring devices, tokens, wreck markers, and templates you require for play, plus printed or legibly handwritten copies of your army lists complete with point costs and an army point total.

Plus be sure to note: There are very, very specific force building rules for this event, plus a single specific scenario. Be absolutely sure to check this link to the official rules or look over our copy in the store. I'm sure several of us will be attempting to get some practice games in following the set guidelines in the next couple weeks.

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Charlie
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Oh yes...i'll be there.  Menoth be praised!

 

Although I'm wondering if it would be better to run the 25,35,50.  75 points is pretty big.  I know some players won't have that much and will even need to borrow stuff for 50 points.

 

 

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seth lustig
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I highly endorse this idea. WM could use some (re-)start-up gaming and I, like many have not tried Mk II rules at all and could use the smaller points to not get too overwhelmed. I heard you can put a lot in 25 points.

Charlie
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Just to be clear to everyone, the event calls for three different point allowances.

 

Our first game would be a 25 point game with no character units or models (except those in Prime). 

The second game would be a 35 point list (the oriignal 25 list PLUS an additional 10 points) which CAN have character models (jacks can actually be upgraded).

And the third game would be a 50 point game (the 35 list plus an additional 15 points).

 

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seth lustig
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Absolutely good to look over the force composition rules and scenario before arriving Sunday. I'll be trying to inform those who don't visit the forums.

Charlie
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Good idea.

 

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HellHound27
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If there are any players that want to do a merc army, you can get the new merc contracts at Privateer Press' website, since the contracts are not in the new Prime rulebook.

Charlie
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Good point ont he mers....in fact here is the link everyone:

 

privateerpress.com/company/blood-and-coin-mercenary-contracts-for-mk-ii

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HellHound27
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Since the first game starts at Noon, is the store going to be open a little early so players can have their armies ready to go and so that tables can be set up?

Charlie
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Hey Seth, I'd also suggest that we modify this rule:

" A player fielding a Talion Charter army can include up to three non-warcaster
character models in his Talion lists because of the character-driven focus of that
mercenary contract"

I suggest we expand that rule to include all mercs and not just the Talion charter. 

 

Also, I advise allowing character models from hordes.  Since the armies have to have a Warmachine base, I figure a horde minion model or two won't detract from the game.

.

 

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HellHound27
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I talked with Seth about allowing Hordes models because it does state you can use any model that will work with in your army in Round 3.  I thought I read somewhere that the most current PDF for the Hordes is tournament legal but the most I could find was that after the field test PP would put out an offical update that would be tournament legel.  Charlie as a Press Ganger is there anything more offical that you can find out?  As far as army building, Rena and I do not really need any Hordes models to make a full 25/35/50 army list, since we went up to the store and picked up a few more Retribution models for her army.  Allowing Hordes models will only give players access to 6 solos and 2 lesser warlocks and their warbeasts. 

Now as for allowing all merc armies to take character models outside of Prime before Round 3, I say no because most of the merc contracts can take most of Prime models anyway.  As the top merc player at Greenfield, I can field a 25 and 35 point army in all the Merc Contracts and still follow the rules for the Resurgence.  Besides the idea of the Resurgence is that you start out with a weak army (25 points) and work your way up to the more powerful army (50 points)

Charlie
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Ok as far as I can tell (and what I seem to be reading on the forums), it works like this:

 

Take *any* army you wish, except...

In round 1 = NO character models at all, except those from Prime (and any warcasters)

In round 2 = Only character jacks are allowed (as well as character models from Prime)

In round 3 = Anything goes ("Any legal model for their army", which would include Hordes if i'm not mistaken)

 

The main idea of course is we are celebrateing a new era of Prime with 'escalating' armies with the final army being anything you can normally take from all the books.

So I'm fairly certain Hordes models are ok since you won't see them until round 3 anyways.

 

 

As for the merc question, the problem is the fact that there aren't many mercs in prime to begin with.  In fact, searforge can only take one of those and I rarely see him used as he's kind of mediocre. 

It just seems to me that mercs have been hosed once again.  Come to think of it, Retribution as well to a point (no character jacks, or prime character models except one).

Maybe we could just say that any other merc list besides Talion charter can take a single character in round 2?

 

I'll leave it up to Seth on this one. :)

 

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seth lustig
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I wish I knew better how many options there are, as far as non-warcaster character mercenaries beyond Prime, but I can't recall. It's been too long.

 

So, here's what we'll do. We'll allow Hordes mercenaries in round three as the rules imply. You'll just need to have print outs of your models. I heard a rumor that there will be some "final time stamped PDFs" shortly for Hordes, whatever that means. So try to have those

As for mercenaries, I'm really afraid that giving them non-warcaster character models early will tip the balance the other way. Some of those characters are pretty awesome and might have skills untouchable by non-charcter stuff. We'll see.

But what the hell. A bunch of Mercenaries should be just as powerful as established Nations with standing armies, land, tons of resources and all that silly "faction"-stuff. So, Talion Charter will be as per the official rules, while all other Mercenary armies will be allowed One Non-Warcaster Character model beyond those from Prime. All normal force composition rules are still fully in effect, of course.

seth lustig
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Added one more item, only allowing E.Eiryss in round 3.

HellHound27
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Interesting new rule you got there Seth;

One More tweak: Eiryss, Angel of Retribuion (Epic Eiryss) cannot be used until round 3, at which point you can swap out regular Eiryss and just pay the difference in points.

 

So what you are saying is that if I put Eiryss, Mage Hunter, who costs 3 points in my army, I can upgrade her to Eiryss, Angel of Retribution, who costs 3 points as long as I pay the difference to upgrade.  I don't know if I can swing 0 points in the army I have already built but let me relook at my army and see what I can do.

 

On a more serious note, the reason for not allowing Epic Eiryss, Angel of Retribution, until Round 3, is that she is just too overpowering against warjacks and can by herself tie up at least two or more jacks with her Arcane Interference, which removes upkeeps, animii and focus on models hit and also Disrupts jacks that are hit (this ability is on her which means all her attacks have this effect) and her Technological Interference which makes it so you cannot allocate or channel spells to non-Retribution warjacks within 5 inches.

HellHound27
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Less than a week to go!  Any idea of the head count so far?

Charlie
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Mark and I were wondering the same thing.  We'll both be there.

 

You and Rena, right?  Will Antonio be joining us?  The game has also been advertised on the PP website and other sites.

 

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seth lustig
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Looks like 6 so far, and with some fiddling of John's, we have one of each faction.

Charlie
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neat-o!

 

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HellHound27
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Yeah I am going to bring two armies.  A Merc and a Cryx army.  If no Cryx players show up I will use my Cryx army.

seth lustig
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So I'm torn between a win-by-scenario points list and just-kill-my-opponent list. They both have a strong enough leaning toward the Prime book to keep me happy. It's just hard to tear myself away from that which I know and love from the Big Red Menace, to do something that's more likely to score me some easy losses, but maybe a crazy 7-point win!

Charlie
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Well from what I've seen with a small number of games I've played using the scenario, its pretty tough to win by scenario.  Building a list geared JUST to win by scenario is probably a bad idea.  Thus it'd probably be better to set up a list with a small amount of board  control shenannigans, but concentrate more of the smashination!!!!

 

LETS GET READY TO RUUUMMBBBLLLEEEEEEEEEEEE!

 

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Charlie
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Well its official...MK2 rocks.

Despite the ungodly number of 5's and 6's Seth rolled, I still had a decent time.  Hope everyone else did too.

 

By the way.  I left my water bottle under the table.  If someone could put that aside for me I'd appreciate it.

 

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seth lustig
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I had a blast--especially with four IFP's proving their toughness about 12 times in a row!  That Reznik'll learn to fear the tiny Spriggan!

My game with John came down to the very last possible attack he could make. He needed to cause just two more wounds to Irusk before I got the final scenario points. It was super-tense, and if he'd been rolling closer to average, he'd have easily snatched victory from me.

And Jonah taking me to school was so one-sided, it was funny. The first time facing sniped, double-shooting, CRA Long Gunners was pretty impressive. He was a really cool opponent. Too bad I couldn't give him a bigger challenge!

 

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